Funny Background Event: During the trailer we get to see the world from PuP's point of view.Ultimate Subwoofer: PuP deploys a gigantic speaker, attacking all enemies within 4 squares of him for high damage and scrambling them for a turn.Prowl Protocol: PuP goes invisible and gains might for 3 turns.Walkies: PuP deploys a giant clamp that attaches a leash to a foe at range, forcing them to follow him for their next movement.Pounce: PuP dashes to a single enemy or ally within range, delivering a powerful headbutt to any enemy he lands on and chasing them.It recovers PuP's health for each enemy damaged by it. Megabite: A powerful melee attack that hits 2x2 squares.PuP is vulnerable to focused ranged fire and movement restrictions (especially because of his limited dash) but can defeat practically any other character 1-on-1 if allowed to get close. He combines an extremely high melee damage with the ability to go invisible, and his pulling/pouncing abilities lets him isolate characters amongst the enemy team and deal with them at leisure. In gameplay, PuP is a melee assassin-type character. In practice he is the companion of Zuki, who has modified his chassis with extensive combat modifications that enables his work as a Freelancer. PuP is currently 'owned' by Warbiotics, who have cashed in major on his image by making him a mascot and basis for a wildly successful toyline. The first prototype of a series of infiltration and sabotage Robot Dogs, PuP's planned product line was scrapped due to the AI ban and left PuP as the only surviving unit thanks to the intervention of the product's creator (Zuki's father). Badass Longcoat: All of Lockwood's skins, be it western or pirate or default - involves a longcoat.Ĭurrent affiliation: HelioCorp (formerly Warbiotics).Badass Boast: From his second Trick Shot taunt: "Let me show you why I get paid the big bucks!".His right arm looks cybernetic at first glance, but the "Case" cinematic trailer and some of his skins reveal it to be armour worn over a regular arm. Ultimate Run and Gun: Lockwood dashes across the map, dealing heavy damage to anyone within 3 squares of his movement path.The move loses cooldown if Lockwood is hit. Backup Plan: Lockwood dashes across the ground in a chosen direction, stopping on the square you designate.Lasts two turns or until someone trips the trap, but can have multiple victims in one turn. Anyone crossing the beams takes heavy damage. Trapwire: A prep phase trap that sticks four Frickin' Laser Beams out 1 square in cardinal directions from its landing site.Light 'Em Up: A cone of gunfire that hits all targets within.Trick Shot: A basic single-target attack that bounces off up to two walls. ![]() Combined with his catalysts a good Lockwood is nearly impossible to pin down and can and will attack where you least expect it. Featuring a little of everything from a powerful single-target at-will attack, an area-of-effect attack, a basic dash that cools down as he takes damage, a prep phase movement trap and an ultimate that combines a powerful area-of-effect with a dashing movement, Lockwood is simple to learn and yet very rewarding to truly master. Gameplay-wise, Lockwood is a ranged freelancer based around high mobility and his unique ability to bounce bullets off walls to attack from oblique angles. Veteran of the Titan War, deserter, arms dealer, smuggler, early subject of Atlas' resurrection technology and the city's first offical Freelancer, Zuki's Parental Substitute and current public enemy #1, Lockwood is a gunslinging rogue who works for whoever will pay him the most, switching his loyalties as it suits him. Current affiliation: HelioCorp (formely Wild Card)
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